2021
NIPS
NeurIPS 2021
PatchGame: Learning to Signal Mid-level Patches in Referential Games
Abstract
We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic representation of "important" image patches, while the task for the listener is to match the speaker's message to a different view of the same image. We show that it is indeed possible for the two agents to develop a communication protocol without explicit or implicit supervision. We further investigate the developed protocol and show the applications in speeding up recent Vision Transformers by using only important patches, and as pre-training for downstream recognition tasks (e.g., classification).
🌉
Interdisciplinary Bridge
— Artificial Intelligence and Computer Vision and Deep Learning and Machine Learning
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Cross-Pollinator
— Artificial Intelligence, Computer Science, Computer Vision, Data Science & Analytics, Deep Learning, Healthcare & Medicine, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Security & Privacy, Speech & Audio
Authors
Topics
Artificial Intelligence > Core AI > Multi-Agent Systems
Machine Learning > Learning Types > Self-Supervised Learning
Deep Learning > Architectures > Transformers
Deep Learning > Learning Types > Self-Supervised Learning
Artificial Intelligence > Core AI > Game Theory
Computer Vision > Core AI > Computer Vision