2024 CVPR CVPR 2024

FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization

Abstract

3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g. Mip-NeRF360 Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently.

🌉 Interdisciplinary Bridge — Computer Vision and Machine Learning
🧭 Keyword Pioneer — gaussian densification
🐣 Hot Topic Early Bird — 3d gaussian splatting
🐝 Cross-Pollinator — Artificial Intelligence, Computer Science, Computer Vision, Deep Learning, Healthcare & Medicine, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Security & Privacy, Speech & Audio