2024 CVPR CVPR 2024

Neural Super-Resolution for Real-time Rendering with Radiance Demodulation

Abstract

It is time-consuming to render high-resolution images in applications such as video games and virtual reality and thus super-resolution technologies become increasingly popular for real-time rendering. However it is challenging to preserve sharp texture details keep the temporal stability and avoid the ghosting artifacts in real-time super-resolution rendering. To address this issue we introduce radiance demodulation to separate the rendered image or radiance into a lighting component and a material component considering the fact that the light component is smoother than the rendered image so that the high-resolution material component with detailed textures can be easily obtained. We perform the super-resolution on the lighting component only and re-modulate it with the high-resolution material component to obtain the final super-resolution image with more texture details. A reliable warping module is proposed by explicitly marking the occluded regions to avoid the ghosting artifacts. To further enhance the temporal stability we design a frame-recurrent neural network and a temporal loss to aggregate the previous and current frames which can better capture the spatial-temporal consistency among reconstructed frames. As a result our method is able to produce temporally stable results in real-time rendering with high-quality details even in the challenging 4 x4 super-resolution scenarios. Code is available at: \href https://github.com/Riga2/NSRD https://github.com/Riga2/NSRD .

🌉 Interdisciplinary Bridge — Computer Vision and Machine Learning
🧭 Keyword Pioneer — radiance demodulation
🐝 Cross-Pollinator — Artificial Intelligence, Computer Science, Computer Vision, Deep Learning, Interdisciplinary, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Speech & Audio