2012 NIPS NeurIPS 2012

Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions

Abstract

Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing strategies in extensive-form games. The Monte Carlo CFR (MCCFR) variants reduce the per iteration time cost of CFR by traversing a sampled portion of the tree. The previous most effective instances of MCCFR can still be very slow in games with many player actions since they sample every action for a given player. In this paper, we present a new MCCFR algorithm, Average Strategy Sampling (AS), that samples a subset of the player's actions according to the player's average strategy. Our new algorithm is inspired by a new, tighter bound on the number of iterations required by CFR to converge to a given solution quality. In addition, we prove a similar, tighter bound for AS and other popular MCCFR variants. Finally, we validate our work by demonstrating that AS converges faster than previous MCCFR algorithms in both no-limit poker and Bluff.

🌉 Interdisciplinary Bridge — Artificial Intelligence and Mathematics & Optimization and Reinforcement Learning
📈 Trend Setter — Game AI
🧭 Keyword Pioneer — bluff
🐝 Cross-Pollinator — Artificial Intelligence, Computer Science, Data Science & Analytics, Deep Learning, Healthcare & Medicine, Interdisciplinary, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning
🐣 Hot Topic Early Bird — game theory