2014
ICML
ICML 2014
Buffer k-d Trees: Processing Massive Nearest Neighbor Queries on GPUs
Abstract
We present a new approach for combining k-d trees and graphics processing units for nearest neighbor search. It is well known that a direct combination of these tools leads to a non-satisfying performance due to conditional computations and suboptimal memory accesses. To alleviate these problems, we propose a variant of the classical k-d tree data structure, called buffer k-d tree, which can be used to reorganize the search. Our experiments show that we can take advantage of both the hierarchical subdivision induced by k-d trees and the huge computational resources provided by today’s many-core devices. We demonstrate the potential of our approach in astronomy, where hundreds of million nearest neighbor queries have to be processed.
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Keyword Pioneer
— spatial indexing
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Hot Topic Early Bird
— nearest neighbor search
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Cross-Pollinator
— Artificial Intelligence, Computer Science, Computer Vision, Data Science & Analytics, Deep Learning, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Speech & Audio