2015 ICML ICML 2015

Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games

Abstract

This paper provides an analysis of error propagation in Approximate Dynamic Programming applied to zero-sum two-player Stochastic Games. We provide a novel and unified error propagation analysis in L_p-norm of three well-known algorithms adapted to Stochastic Games (namely Approximate Value Iteration, Approximate Policy Iteration and Approximate Generalized Policy Iteration). We show that we can achieve a stationary policy which is \frac2γ(1 - γ)^2 ε+ \frac1(1 - γ)^2ε’-optimal, where εis the value function approximation error and ε’ is the approximate greedy operator error. In addition, we provide a practical algorithm (AGPI-Q) to solve infinite horizon γ-discounted two-player zero-sum stochastic games in a batch setting. It is an extension of the Fitted-Q algorithm (which solves Markov Decisions Processes in a batch setting) and can be non-parametric. Finally, we demonstrate experimentally the performance of AGPI-Q on a simultaneous two-player game, namely Alesia.

🌉 Interdisciplinary Bridge — Artificial Intelligence and Machine Learning and Reinforcement Learning
📈 Trend Setter — Game AI
🧭 Keyword Pioneer — markov game
🐝 Cross-Pollinator — Artificial Intelligence, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Reinforcement Learning, Robotics
🐣 Hot Topic Early Bird — value iteration