2018 ICML ICML 2018

Regret Minimization for Partially Observable Deep Reinforcement Learning

Abstract

Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.

🌉 Interdisciplinary Bridge — Artificial Intelligence and Machine Learning and Reinforcement Learning
🐝 Cross-Pollinator — Artificial Intelligence, Computer Science, Data Science & Analytics, Deep Learning, Healthcare & Medicine, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics
🧭 Keyword Pioneer — first-person navigation
🐣 Hot Topic Early Bird — value function