2008 NIPS NeurIPS 2008

Biasing Approximate Dynamic Programming with a Lower Discount Factor

Abstract

Most algorithms for solving Markov decision processes rely on a discount factor, which ensures their convergence. In fact, it is often used in problems with is no intrinsic motivation. In this paper, we show that when used in approximate dynamic programming, an artificially low discount factor may significantly improve the performance on some problems, such as Tetris. We propose two explanations for this phenomenon. Our first justification follows directly from the standard approximation error bounds: using a lower discount factor may decrease the approximation error bounds. However, we also show that these bounds are loose, a thus their decrease does not entirely justify a better practical performance. We thus propose another justification: when the rewards are received only sporadically (as it is the case in Tetris), we can derive tighter bounds, which support a significant performance increase with a decrease in the discount factor.

🌉 Interdisciplinary Bridge — Machine Learning and Reinforcement Learning
🧭 Keyword Pioneer — approximate dynamic programming
🐣 Hot Topic Early Bird — reinforcement learning
🐝 Cross-Pollinator — Artificial Intelligence, Computer Science, Computer Vision, Data Science & Analytics, Deep Learning, Healthcare & Medicine, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics