2009 NIPS NeurIPS 2009

Solving Stochastic Games

Abstract

Solving multi-agent reinforcement learning problems has proven difficult because of the lack of tractable algorithms. We provide the first approximation algorithm which solves stochastic games to within $\epsilon$ relative error of the optimal game-theoretic solution, in time polynomial in $1/\epsilon$. Our algorithm extends Murrays and Gordon’s (2007) modified Bellman equation which determines the \emph{set} of all possible achievable utilities; this provides us a truly general framework for multi-agent learning. Further, we empirically validate our algorithm and find the computational cost to be orders of magnitude less than what the theory predicts.

πŸŒ‰ Interdisciplinary Bridge β€” Artificial Intelligence and Reinforcement Learning
πŸ“ˆ Trend Setter β€” Game AI
🧭 Keyword Pioneer β€” multi-agent reinforcement learning
🐣 Hot Topic Early Bird β€” multi-agent reinforcement learning
🐝 Cross-Pollinator β€” Artificial Intelligence, Computer Science, Data Science & Analytics, Deep Learning, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Reinforcement Learning, Robotics
🌱 Topic Pioneer β€” Multi-Agent Systems