2009
NIPS
NeurIPS 2009
Solving Stochastic Games
Abstract
Solving multi-agent reinforcement learning problems has proven difficult because of the lack of tractable algorithms. We provide the first approximation algorithm which solves stochastic games to within $\epsilon$ relative error of the optimal game-theoretic solution, in time polynomial in $1/\epsilon$. Our algorithm extends Murrays and Gordonβs (2007) modified Bellman equation which determines the \emph{set} of all possible achievable utilities; this provides us a truly general framework for multi-agent learning. Further, we empirically validate our algorithm and find the computational cost to be orders of magnitude less than what the theory predicts.
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Interdisciplinary Bridge
β Artificial Intelligence and Reinforcement Learning
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Trend Setter
β Game AI
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Keyword Pioneer
β multi-agent reinforcement learning
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Hot Topic Early Bird
β multi-agent reinforcement learning
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Cross-Pollinator
β Artificial Intelligence, Computer Science, Data Science & Analytics, Deep Learning, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Reinforcement Learning, Robotics
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Topic Pioneer
β Multi-Agent Systems
Authors
Topics
Artificial Intelligence > Core AI > Game AI
Artificial Intelligence > Core AI > Multi-Agent Systems
Reinforcement Learning > Methods > Multi-Agent Systems
Reinforcement Learning > Applications > Game AI
Machine Learning > Learning Types > Reinforcement Learning
Mathematics & Optimization > Optimization > Game Theory
Artificial Intelligence > Core AI > Game Theory
Reinforcement Learning > Applications > Multi-Agent Systems