2011
COLT
COLT 2011
Robust approachability and regret minimization in games with partial monitoring
Abstract
Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external and internal regret in repeated games with partial monitoring, for which we derive regret-minimizing strategies based on approachability theory.
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Conference Pioneer
— COLT 2011
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Interdisciplinary Bridge
— Artificial Intelligence and Machine Learning
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Trend Setter
— Game AI
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Cross-Pollinator
— Artificial Intelligence, Computer Science, Computer Vision, Data Science & Analytics, Deep Learning, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Security & Privacy, Speech & Audio
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Keyword Pioneer
— approachability theory
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Hot Topic Early Bird
— adversarial learning