2011 COLT COLT 2011

Robust approachability and regret minimization in games with partial monitoring

Abstract

Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external and internal regret in repeated games with partial monitoring, for which we derive regret-minimizing strategies based on approachability theory.

🚀 Conference Pioneer — COLT 2011
🌉 Interdisciplinary Bridge — Artificial Intelligence and Machine Learning
📈 Trend Setter — Game AI
🐝 Cross-Pollinator — Artificial Intelligence, Computer Science, Computer Vision, Data Science & Analytics, Deep Learning, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Security & Privacy, Speech & Audio
🧭 Keyword Pioneer — approachability theory
🐣 Hot Topic Early Bird — adversarial learning