Papers
14,379 papers found
A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds
Jizong Peng, Tze Ho Elden Tse, Kai Xu et al.
Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction
Zhirui Gao, Renjiao Yi, Yaqiao Dai et al.
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
Xinjie Zhang, Zhening Liu, Yifan Zhang et al.
LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
Chin-Yang Lin, Cheng Sun, Fu-En Yang et al.
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
Kai Ye, Chong Gao, Guanbin Li et al.
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
Chen Zhao, Xuan Wang, Tong Zhang et al.
RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes
Pou-Chun Kung, Skanda Harisha, Ram Vasudevan et al.
InsideOut: Integrated RGB-Radiative Gaussian Splatting for Comprehensive 3D Object Representation
Jungmin Lee, Seonghyuk Hong, Juyong Lee et al.
AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving
Jiawei Xu, Kai Deng, Zexin Fan et al.
Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction
Zhensheng Yuan, Haozhi Huang, Zhen Xiong et al.
DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
Rui Wang, Quentin Lohmeyer, Mirko Meboldt et al.
Identity-aware Language Gaussian Splatting for Open-vocabulary 3D Semantic Segmentation
SungMin Jang, Wonjun Kim
Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction
Youming Deng, Wenqi Xian, Guandao Yang et al.
FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction
Jiale Xu, Shenghua Gao, Ying Shan
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Haiyang Bai, Jiaqi Zhu, Songru Jiang et al.
PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Yufei Han, Bowen Tie, Heng Guo et al.
VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding
Minchao Jiang, Shunyu Jia, Jiaming Gu et al.
AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing
Zhaonan Wang, Manyi Li, Changhe Tu
GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar
SeungJun Moon, Hah Min Lew, Seungeun Lee et al.
MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions
Qingyuan Zhou, Yuehu Gong, Weidong Yang et al.
Tile-wise vs. Image-wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting
Xiaoyu Zhang, Weihong Pan, Xiaojun Xiang et al.
Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution
Du Chen, Liyi Chen, Zhengqiang Zhang et al.
GSRecon: Efficient Generalizable Gaussian Splatting for Surface Reconstruction from Sparse Views
Hang Yang, Le Hui, Jianjun Qian et al.
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou et al.
SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction
Jihwan Yoon, Sangbeom Han, Jaeseok Oh et al.