Papers
1,038 papers found
HyperGS: Hyperspectral 3D Gaussian Splatting
Christopher Thirgood, Oscar Mendez, Erin Ling et al.
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
Zixuan Chen, Guangcong Wang, Jiahao Zhu et al.
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
Fangyu Wu, Yuhao Chen
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
Jungho Lee, Suhwan Cho, Taeoh Kim et al.
Generative Sparse-View Gaussian Splatting
Hanyang Kong, Xingyi Yang, Xinchao Wang
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
Aashish Rai, Dilin Wang, Mihir Jain et al.
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Chun Gu, Xiaofei Wei, Zixuan Zeng et al.
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
Kim Jun-Seong, GeonU Kim, Kim Yu-Ji et al.
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
Yifan Liu, Keyu Fan, Weihao Yu et al.
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei et al.
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting
Jiahui Zhang, Fangneng Zhan, Ling Shao et al.
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Prediction
Ziyue Zhu, Shenlong Wang, Jin Xie et al.
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
Chong Bao, Xiyu Zhang, Zehao Yu et al.
SfM-Free 3D Gaussian Splatting via Hierarchical Training
Bo Ji, Angela Yao
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
Jan Held, Renaud Vandeghen, Abdullah Hamdi et al.
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
Cheng Zhang, Haofei Xu, Qianyi Wu et al.
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
Ziteng Cui, Xuangeng Chu, Tatsuya Harada
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski
3D Student Splatting and Scooping
Jialin Zhu, Jiangbei Yue, Feixiang He et al.
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
Georg Hess, Carl Lindström, Maryam Fatemi et al.
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
Xiangjun Gao, Xiaoyu Li, Yiyu Zhuang et al.
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu et al.
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration
Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng et al.
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding
Jiaxin Shi, Mingyue Xiang, Hao Sun et al.
RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images
Junjin Xiao, Qing Zhang, Yonewei Nie et al.