Papers
16,137 papers found
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao et al.
D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos
Wenkang Zhang, Yan Zhao, Qiang Wang et al.
3D Gaussian Splatting for Reconstructing Large Sparse Environments (Student Abstract)
Jonathan Boel Nielsen, Xuan Huy Pham, Erdal Kayacan et al.
Subsurface Scattering for Gaussian Splatting
Jan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt et al.
KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences
Keng-Wei Chang, Zi-Ming Wang, Shang-Hong Lai
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
Jungho Lee, Suhwan Cho, Taeoh Kim et al.
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding
Jiaxin Shi, Mingyue Xiang, Hao Sun et al.
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
Jiahe Li, Feiyu Wang, Xiaochao Qu et al.
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
Yuxuan Mu, Xinxin Zuo, Chuan Guo et al.
A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds
Jizong Peng, Tze Ho Elden Tse, Kai Xu et al.
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
Yang Li, Jinglu Wang, Lei Chu et al.
GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments
Lin Zeng, Boming Zhao, Jiarui Hu et al.
Tile-wise vs. Image-wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting
Xiaoyu Zhang, Weihong Pan, Xiaojun Xiang et al.
gsplat: An Open-Source Library for Gaussian Splatting
Vickie Ye, Ruilong Li, Justin Kerr et al.
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov et al.
ForestSplats: Deformable Transient Field for Gaussian Splatting in the Wild
Wongi Park, Myeongseok Nam, Siwon Kim et al.
EllipssianNet: Image-guided Sampling of 2D Gaussians for Gaussian Splatting
MyoungGon Kim, JeongHyeon Ahn, Seohyeon Park et al.
DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes
Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki et al.
GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting
Wenjie Liu, Zhongliang Liu, Junwei Shu et al.
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
Ziyi Yang, Xinyu Gao, Yang-Tian Sun et al.
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
Zixuan Chen, Guangcong Wang, Jiahao Zhu et al.
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction
Dongrui Dai, Yuxiang Xing
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
Yingji Zhong, Zhihao Li, Dave Zhenyu Chen et al.
Ref-GS: Directional Factorization for 2D Gaussian Splatting
Youjia Zhang, Anpei Chen, Yumin Wan et al.