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Reinforcement Learning
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Game AI
511 directly classified papers
Papers per year
2003: 1
2006: 2
2007: 1
2008: 2
2009: 3
2010: 1
2011: 3
2012: 1
2013: 3
2014: 3
2015: 3
2016: 5
2017: 20
2018: 33
2019: 51
2020: 67
2021: 83
2022: 69
2023: 59
2024: 69
2025: 24
2026: 8
Papers
Exploration Based Language Learning for Text-Based Games
IJCAI 2020
Enhancing Dialog Coherence with Event Graph Grounded Content Planning
IJCAI 2020
Relation-Aware Transformer for Portfolio Policy Learning
IJCAI 2020
Playing Atari with Six Neurons (Extended Abstract)
IJCAI 2020
Accelerating and Improving AlphaZero Using Population Based Training
AAAI 2020
Weak Supervision for Fake News Detection via Reinforcement Learning
AAAI 2020
Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks
AAAI 2020
Crowdfunding Dynamics Tracking: A Reinforcement Learning Approach
AAAI 2020
Interactive Fiction Games: A Colossal Adventure
AAAI 2020
Multi-Agent Task-Oriented Dialog Policy Learning with Role-Aware Reward Decomposition
ACL 2020
ConQUR: Mitigating Delusional Bias in Deep Q-Learning
ICML 2020
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning
ICML 2020
Monte-Carlo Tree Search as Regularized Policy Optimization
ICML 2020
Supervised Seeded Iterated Learning for Interactive Language Learning
EMNLP 2020
Growing Action Spaces
ICML 2020
Leveraging Procedural Generation to Benchmark Reinforcement Learning
ICML 2020
Agent57: Outperforming the Atari Human Benchmark
ICML 2020
Dynamic Face Video Segmentation via Reinforcement Learning
CVPR 2020
Straight to the Point: Fast-Forwarding Videos via Reinforcement Learning Using Textual Data
CVPR 2020
Towards Playing Full MOBA Games with Deep Reinforcement Learning
NIPS 2020
Near-Optimal Reinforcement Learning with Self-Play
NIPS 2020
Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
JMLR 2020
Exploration Analysis in Finite-Horizon Turn-based Stochastic Games
UAI 2020
Static and Dynamic Values of Computation in MCTS
UAI 2020
RLCard: A Platform for Reinforcement Learning in Card Games
IJCAI 2020
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