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Reinforcement Learning
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Game AI
511 directly classified papers
Papers per year
2003: 1
2006: 2
2007: 1
2008: 2
2009: 3
2010: 1
2011: 3
2012: 1
2013: 3
2014: 3
2015: 3
2016: 5
2017: 20
2018: 33
2019: 51
2020: 67
2021: 83
2022: 69
2023: 59
2024: 69
2025: 24
2026: 8
Papers
OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learning
ICML 2020
ROMA: Multi-Agent Reinforcement Learning with Emergent Roles
ICML 2020
Off-Policy Actor-Critic with Shared Experience Replay
ICML 2020
Enhanced POET: Open-ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions
ICML 2020
Goal-Oriented Dialogue Policy Learning from Failures
AAAI 2019
Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains
AAAI 2019
Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI
ICML 2019
Regular Boardgames
AAAI 2019
Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation
ICML 2019
VidyutVanika: A Reinforcement Learning Based Broker Agent for a Power Trading Competition
AAAI 2019
Combo-Action: Training Agent For FPS Game with Auxiliary Tasks
AAAI 2019
Deep Reinforcement Learning for Green Security Games with Real-Time Information
AAAI 2019
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
AAAI 2019
Solving Partially Observable Stochastic Games with Public Observations
AAAI 2019
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines
AAAI 2019
Large Scale Learning of Agent Rationality in Two-Player Zero-Sum Games
AAAI 2019
Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments
CORL 2019
ELF OpenGo: an analysis and open reimplementation of AlphaZero
ICML 2019
Guided Dialog Policy Learning: Reward Estimation for Multi-Domain Task-Oriented Dialog
IJCNLP 2019
Can Meta-Interpretive Learning outperform Deep Reinforcement Learning of Evaluable Game strategies?
IJCAI 2019
Playing Card-Based RTS Games with Deep Reinforcement Learning
IJCAI 2019
On Strength Adjustment for MCTS-Based Programs
AAAI 2019
Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
AAAI 2019
On Reinforcement Learning for Full-Length Game of StarCraft
AAAI 2019
Determinantal Reinforcement Learning
AAAI 2019
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