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Computer Vision
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Analysis
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3D Vision
7218 directly classified papers
Papers per year
2006: 11
2007: 4
2008: 5
2009: 5
2010: 7
2011: 4
2012: 10
2013: 175
2014: 109
2015: 195
2016: 110
2017: 116
2018: 171
2019: 384
2020: 414
2021: 733
2022: 621
2023: 1178
2024: 1113
2025: 1532
2026: 321
Papers
MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction
AAAI 2026
Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusion
AAAI 2026
Point-SRA: Self-Representation Alignment for 3D Representation Learning
AAAI 2026
A Study of Finetuning Video Transformers for Multi-view Geometry Tasks
AAAI 2026
Deep Inverse Shading: Consistent Albedo and Surface Detail Recovery via Generative Refinement
AAAI 2026
TOSC: Task-Oriented Shape Completion for Open-World Dexterous Grasp Generation from Partial Point Clouds
AAAI 2026
Hybrid Vector-Occupancy Field for Robust Implicit 3D Surface Reconstruction
AAAI 2026
3DDM: Physically-based Anisotropic 3D Diffusion Model with 3D Gaussian for Point Cloud Completion
AAAI 2026
Probabilistic Deformation Consistency for Unsupervised Shape Matching
AAAI 2026
VGGS: VGGT-guided Gaussian Splatting for Efficient and Faithful Sparse-View Surface Reconstruction
AAAI 2026
DcSplat: Dual-Constraint Human Gaussian Splatting with Latent Multi-View Consistency
AAAI 2026
UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation
AAAI 2026
SegDINO3D: 3D Instance Segmentation Empowered by Both Image-Level and Object-Level 2D Features
AAAI 2026
CloudMamba: Grouped Selective State Spaces for Point Cloud Analysis
AAAI 2026
Robust Single-Stage Fully Sparse 3D Object Detection via Detachable Latent Diffusion
AAAI 2026
DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion
AAAI 2026
Masked Clustering Prediction for Unsupervised Point Cloud Pre-training
AAAI 2026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
AAAI 2026
Edge Consistency for 4D Gaussian Splatting in Dynamic Scene Rendering
AAAI 2026
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
AAAI 2026
TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints
AAAI 2026
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
AAAI 2026
Geometry Meets Light: Leveraging Geometric Priors for Universal Photometric Stereo Under Limited Multi-Illumination Cues
AAAI 2026
Adapt-As-You-Walk Through the Clouds: Training-Free Online Test-Time Adaptation of 3D Vision-Language Foundation Models
AAAI 2026
FLAG-4D: Flow-Guided Local-Global Dual-Deformation Model for 4D Reconstruction
AAAI 2026
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