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← Core AI
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Core AI
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Game AI
1774 directly classified papers
Papers per year
2006: 9
2007: 6
2008: 1
2009: 4
2010: 4
2011: 8
2012: 6
2013: 10
2014: 12
2015: 17
2016: 14
2017: 75
2018: 74
2019: 154
2020: 186
2021: 211
2022: 230
2023: 238
2024: 251
2025: 168
2026: 96
Papers
Breaking Barriers, Finding Boundaries: Not Obviously Manipulable Budget-Feasible Mechanism Design
AAAI 2026
Dividing Indivisible Items for the Benefit of All: It Is Hard to Be Fair Without Social Awareness
AAAI 2026
Reconfiguring Proportional Committees
AAAI 2026
Cost-Free Neutrality for the River Method
AAAI 2026
Computing Equilibrium Nominations in Presidential Elections
AAAI 2026
Fair Incentives for Early Arrival in 0-1 Cooperative Games
AAAI 2026
Fair Division Among Couples and Small Groups
AAAI 2026
Multi-District School Choice: Playing on Several Fields
AAAI 2026
Edge-Binary Public Goods Games
AAAI 2026
Algorithms for Structured Elections Under Thiele Voting Rules
AAAI 2026
Security Games with Layered Defenses: Adaptive Adversaries and Gittins Indices
AAAI 2026
The Power of Initial Investigation in Audit Games
AAAI 2026
CORE: Measuring Multi-Agent LLM Interaction Quality under Game-Theoretic Pressures
EACL 2026
Cards Against Contamination: TCG-Bench for Difficulty-Scalable Multilingual LLM Reasoning
EACL 2026
The Subtle Art of Defection: Understanding Uncooperative Behaviors in LLM based Multi-Agent Systems
EACL 2026
Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security Games
AAAI 2026
ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games
AAAI 2026
Deep (Predictive) Discounted Counterfactual Regret Minimization
AAAI 2026
The Alignment Game: A Theory of Long-Horizon Alignment Through Recursive Curation
AAAI 2026
PT-DCFR: Accelerating and Improving Deep CFR Using Population Based Training (Student Abstract)
AAAI 2026
Optimized Distortion in Linear Social Choice
AAAI 2026
Pricing Online LLM Services with Data-Calibrated Stackelberg Routing Game
AAAI 2026
Automated Human Strategic Behavior Modeling via Large Language Models
AAAI 2026
TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
AAAI 2026
Weakest Bidder Types and New Core-Selecting Combinatorial Auctions
AAAI 2026
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