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Game AI
1774 directly classified papers
Papers per year
2006: 9
2007: 6
2008: 1
2009: 4
2010: 4
2011: 8
2012: 6
2013: 10
2014: 12
2015: 17
2016: 14
2017: 75
2018: 74
2019: 154
2020: 186
2021: 211
2022: 230
2023: 238
2024: 251
2025: 168
2026: 96
Papers
Bayesian Persuasion with Externalities: Exploiting Agent Types
AAAI 2025
LegalSim: Multi-Agent Simulation of Legal Systems for Discovering Procedural Exploits
EMNLP 2025
InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Styles
EMNLP 2025
On the Power of Randomization for Obviously Strategy-Proof Mechanisms
AAAI 2025
A Logical Analysis of Hanabi
AAAI 2025
Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games
ACL 2025
Auto-Arena: Automating LLM Evaluations with Agent Peer Battles and Committee Discussions
ACL 2025
DualGFL: Federated Learning with a Dual-Level Coalition-Auction Game
AAAI 2025
Constant-Factor Distortion Mechanisms for k-Committee Election
AAAI 2025
Beyond Symmetry in Repeated Games with Restarts
IJCAI 2025
Constrained Serial Dictatorships Can Be Fair
IJCAI 2025
CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games
ICCV 2025
Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games
EMNLP 2025
Evaluating the Performance of Large Language Models via Debates
NAACL 2025
HARBOR: Exploring Persona Dynamics in Multi-Agent Competition
IJCNLP 2025
Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity
IJCAI 2025
Complete Chess Games Enable LLM Become A Chess Master
NAACL 2025
K-Level Reasoning: Establishing Higher Order Beliefs in Large Language Models for Strategic Reasoning
NAACL 2025
Explore the Reasoning Capability of LLMs in the Chess Testbed
NAACL 2025
Beyond Winning Strategies: Admissible and Admissible Winning Strategies for Quantitative Reachability Games
IJCAI 2025
Leveraging Large Language Models for Active Merchant Non-player Characters
IJCAI 2025
Asymptotic Fair Division: Chores Are Easier Than Goods
IJCAI 2025
Replication-proof Bandit Mechanism Design with Bayesian Agents
AAAI 2025
Online Competitive Information Gathering for Partially Observable Trajectory Games
RSS 2025
The (Exact) Price of Cardinality for Indivisible Goods: A Parametric Perspective
AAAI 2025
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