Papers
16,137 papers found
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Antoine Guédon, Vincent Lepetit
GS-IR: 3D Gaussian Splatting for Inverse Rendering
Zhihao Liang, Qi Zhang, Ying Feng et al.
GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering
Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai et al.
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
Zhiwen Yan, Weng Fei Low, Yu Chen et al.
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Zhan Li, Zhang Chen, Zhong Li et al.
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Guofeng Feng, Siyan Chen, Rong Fu et al.
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images
Zheng Chen, Chenming Wu, Zhelun Shen et al.
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
Youngkyoon Jang, Eduardo Pérez-Pellitero
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
Chong Bao, Xiyu Zhang, Zehao Yu et al.
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
Georg Hess, Carl Lindström, Maryam Fatemi et al.
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration
Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng et al.
3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Youngdong Jang, Hyunje Park, Feng Yang et al.
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal
Yujie Wang, Praneeth Chakravarthula, Baoquan Chen
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation
Qitong Yang, Mingtao Feng, Zijie Wu et al.
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
Jiadong Tang, Yu Gao, Dianyi Yang et al.
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
Suyoung Lee, Jaeyoung Chung, Kihoon Kim et al.
Generative Gaussian Splatting for Unbounded 3D City Generation
Haozhe Xie, Zhaoxi Chen, Fangzhou Hong et al.
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis
Sheng Miao, Jiaxin Huang, Dongfeng Bai et al.
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Lihan Jiang, Kerui Ren, Mulin Yu et al.
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction
Cong Ruan, Yuesong Wang, Tao Guan et al.
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Hanxiao Sun, Yupeng Gao, Jin Xie et al.
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
Yihao Wang, Marcus Klasson, Matias Turkulainen et al.
Gaussian Splatting for Efficient Satellite Image Photogrammetry
Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
Jiang Wu, Rui Li, Yu Zhu et al.
ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning
Zhenyang Liu, Yikai Wang, Sixiao Zheng et al.