2010
NIPS
NeurIPS 2010
Constructing Skill Trees for Reinforcement Learning Agents from Demonstration Trajectories
Abstract
We introduce CST, an algorithm for constructing skill trees from demonstration trajectories in continuous reinforcement learning domains. CST uses a changepoint detection method to segment each trajectory into a skill chain by detecting a change of appropriate abstraction, or that a segment is too complex to model as a single skill. The skill chains from each trajectory are then merged to form a skill tree. We demonstrate that CST constructs an appropriate skill tree that can be further refined through learning in a challenging continuous domain, and that it can be used to segment demonstration trajectories on a mobile manipulator into chains of skills where each skill is assigned an appropriate abstraction.
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Interdisciplinary Bridge
— Artificial Intelligence and Reinforcement Learning
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Trend Setter
— Agent Systems
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Keyword Pioneer
— skill hierarchies
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Hot Topic Early Bird
— reinforcement learning
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Cross-Pollinator
— Artificial Intelligence, Computer Science, Computer Vision, Data Science & Analytics, Deep Learning, Healthcare & Medicine, Interdisciplinary, Knowledge & Reasoning, Machine Learning, Mathematics & Optimization, Natural Language Processing, Reinforcement Learning, Robotics, Speech & Audio
Authors
Topics
Artificial Intelligence > Core AI > Agent Systems
Artificial Intelligence > Core AI > Planning
Reinforcement Learning > Methods > Deep RL
Reinforcement Learning > Methods > Policy Learning
Reinforcement Learning > Applications > Robotics
Machine Learning > Learning Paradigms > Meta-Learning
Machine Learning > Learning Types > Reinforcement Learning