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Computer Graphics
651 directly classified papers
Papers per year
2002: 1
2006: 1
2012: 1
2013: 15
2014: 4
2015: 10
2016: 8
2017: 9
2018: 17
2019: 21
2020: 36
2021: 68
2022: 52
2023: 57
2024: 118
2025: 211
2026: 22
Papers
Optimization-Free Style Transfer for 3D Gaussian Splats
WACV 2026
Training-free Multi-view 4D Human Motion Reconstruction Virtual Reality System
WACV 2026
Beyond Realism: Learning the Art of Expressive Composition with StickerNet
WACV 2026
FNOPT: Resolution-Agnostic, Self-Supervised Cloth Simulation using Meta-Optimization with Fourier Neural Operators
WACV 2026
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
WACV 2026
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
WACV 2026
SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis
WACV 2026
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
WACV 2026
SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregation
WACV 2026
TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
WACV 2026
NRGMark: Localized Watermarking for Energy Transparency in Images
WACV 2026
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
WACV 2026
ForestSplats: Deformable Transient Field for Gaussian Splatting in the Wild
WACV 2026
3D Superquadric Splatting
WACV 2026
Gaussian Swaying: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians
WACV 2026
One-shot Portrait Stylizaiton via Geometric Alignment
WACV 2026
ObjectMeshDeform : Towards Recovering Precise 3D Geometry of Real Objects via Image-guided Mesh Deformation of 3D Generative Priors
WACV 2026
Accelerated Dose Generation in Gamma Knife Radiosurgery Using a Wavelet Diffusion Model for Sparse Representation
WACV 2026
RAT4D: Rig and Animate Objects without Surface Templates in 4D
WACV 2026
PHYSPLAT: a Framework for Photorealistic Hybrid Simulation of Real and Synthetic Elements using 3D Gaussian Splatting
WACV 2026
CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading
WACV 2026
SOPHY: Generating Simulation-Ready Objects with Physical Materials
WACV 2026
Neural SDF for Shadow-Aware Unsupervised Structured Light
WACV 2025
NPL-MVPS: Neural Point-Light Multi-View Photometric Stereo
WACV 2025
Assessing the Quality of 3D Reconstruction in the Absence of Ground Truth: Application to a Multimodal Archaeological Dataset
WACV 2025
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